they say during development, "We'll make Helmet 1 look cool with an armor rating of 50, and Helmet 2 will look stupid with an armor rating of 75 that's the trade-off". The proviso is that the devs/designers/artists intend for a piece to be ugly or unattractive. You've argued this before, and it's a valid argument - provided one thing. Gizmo wrote:I am not a fan of a game giving the ability to wear a thing for tangible benefit while not showing evidence of it ~whether or not the player likes this. An hypothetical underground sewer map could be off limits to a bulky PA suit. playability trade-offs with the armor restrictions, consider the faction armors in New Vegas, and that the player cannot wear certain ones in certain places (and travel un-accosted). If the player's party were exploring the rooftops while wearing bulky invisible power armor, that would seem to me to be not unlike allowing them to be in an invisible armored troop carrier for the same reason as the not showing the helmets carrying them on the roof across those terracotta tiles, small arms-proof due to the several thousand pounds of invisible steel plate armor. * The Chronicles of Riddick game did this very well. Like isolated sections of certain sewers, or an area of terracotta roof tops, or a 20" wide alley way between buildings. Mechanically there is potential there for map locations where PA suits are impractical (and/or impossible) to wear into them. No one should be able to climb down a manhole wearing one of those suits, or walk up rickety attic steps in a burned out building wearing that kind of hardware. (People not clad in a power suit should have a noticeable mobility advantage in a enclosed/cramped terrain). Power suits like the ones seen in Fallout (all of the series games) are bulky and should prevent the wearer from free movement in tightly confined spaces. If this were in a game, and the player could just turn off the appearance and display of the potty helmet ~that's an exploit giving the free power of it without the intended cost associated with it.Īs an aside: A third example is a bit different, and is not so much about appearance. looks ridiculous, and makes problems in conversation with strangers. why should they allow the helmets to be invisible, and yet allow the player to keep the benefit of wearing them ? Imagine a Conan style fighter who finds that a certain wizard's cap makes him blade-proof ~outright.It's amazing thing, and he wears it but it's fashioned to like a feathered chamber pot with an ornamental donkey head on the brim. So if W元 or another game did it that way. Helmets in Baldur's Gate prevented critical hits. A cost to be paid in exchange for the benefit. Being able to turn off the silly appearance ~while keeping that added power seems a kind of cheating to me, and certainly defeats the point of the intentionally silly appearance of the robe ~meant to be obvious, and unmissable. So much so that it's worth tolerating the absurd appearance of it, in order to have the extra power. ![]() ![]() *A better example of this can be made with a fantasy setting, Where an excessively silly looking wizard's robe greatly imbues the magician with significant additional power. If they want the bullet proofing, they should endure the appearance of the armor. ![]() while visually appearing in swim suits and no helmets. It's ridiculous to depict a party of adventurers who are wearing bullet proof armor ~and not getting punctured by bullets because of them. I am not a fan of a game giving the ability to wear a thing for tangible benefit while not showing evidence of it ~whether or not the player likes this. The only thing Bethesda seemed to get right in FO4, was the visual appearance and design of the power armor and it's how it should have been done in FO3. Resources are much better used in hundreds of other places in a game.One model is fine, I suppose if it's one machine, or generally close variants that wouldn't warrant a different appearance. I'm all fine if it's not shown at all, or just one model with armors. Kilobug wrote:If someone cares about my opinion, it is : just don't waste resources on the look of armors.
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